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Over-Optimizing for Performance

Recently on the csharp subreddit, the post C# 9.0 records: immutable classes linked to a surprisingly controversial article discussing how C# 9.0's records are, underneath it all, immutable classes. The comments are full of back-&-forth over whether one should use records for ease or structs for performance. The pro-struct argument revolved around the belief that performance should always be a developer's #1 priority, and anything less was the realm of the laggard.
Here is a real-world example that shows with stark clarity why that kind of thinking is wrong.
Consider the following scenario:

1

You're working on a game with dozens, maybe hundreds of people on the team; you don't know because when you were cross with facilities about them removing all the fluorescents, you got accused of being against the new energy saving initiative. Now you swim in a malevolent ocean of darkness that on some very late nights alone in the office, you swear is actively trying to consume you.
 

2

The team that preceded you inherited an engine that is older than OOP, when source repositories were stacks of 8-inch floppies, and it looked as if Jefferson Starship was going to take over the world. One year ago they bequeathed upon the company this nightmare of broken, undocumented GOTO spaghetti & anti-patterns. You're convinced this was their sadistic revenge for all getting fired post-acquisition.
 

3

Management denied your request to get headcount for an additional technical artist, but helpfully supplied you with an overly nervous intern. After several weeks working alongside them, you're beginning to suspect they're pursuing something other than a liberal arts degree.
 

4

Despite the many getting started guides you spent countless evenings writing, the endless brownbags nobody attended, and the daily dozen emails you forward to oppressively inquisitive artists comprised of a single passive-aggressive sentence suggesting they scroll down to the part that begins FW: FW: FW: FW: FW: FW: RE: WE BROKE TOOL NEED WORKAROUND ASAP ...
 
...yes, despite all of that, the engineering team still spent days tracking down why the game kept crashing with Error 107221: У вас ошибка after re-re-re-re-re-throwing an ex_exception when it couldn't (and should never even try to) load a 16K-textured floor mat.
 

5

Despite your many attempts to politely excuse yourself, one blissfully unaware artist exhausts 48 minutes of your lunch break explaining how the Pitchfork review for the latest "dope slab" of this TikTok-Instagram-naphouse artist you never heard of was just sooooo unfair.
 
And then in their hurry to finish up & catch the 2:30 PM bus home, they forget to toggle Compress To CXIFF (Custom Extended Interchange File Format), set the Compression slider 5/6ths of the way between -3 & -2, look to their left, look to their right, click Export As .MA 0.9.3alpha7, and make absolutely, positively, 100% SURE not to be working in prod. And THAT is how the game explodicated.
 

6

You know better than anyone the intermediate file format the main game loop passes to Game.dll, memory mapping it as a reverse top-middle Endian binary structure.
 
You know for 381 of the parameter fields what their 2-7 character names probably mean.
 
YOU know which 147 fields always have to be included, but with a null value, and that the field ah_xlut must ALWAYS be set to 0 unless it's Thursday, in which case that blackbox from hell requires its internal string equivalent: TRUE.
 
YOU know that the two tech artists & one rapidly aging intern that report to you would totally overhaul tooling so artists would never "happen" again, but there just aren't enough winters, springs, summers, falls, July 4ths, Christmas breaks, Presidents Days, and wedding anniversaries in a year to properly do so.
 

7

If you could just find the time between morning standups, after lunch standups, watersprint post-mortems, Milbert's daily wasting of an hour at your desk trying to convince you engineering should just rebuild the engine from the ground up in JavaScript & React, & HR's mandatory EKG Monitor job satisfaction surveys, you might be able to get at least some desperately-needed tooling done.
 
And so somehow you do. A blurry evening or two here. A 3:00 AM there. Sometimes just a solitary lunch hour.
 
Your dog no longer recognizes you.
 
You miss your wife calling to say she's finally cleaning out the hall closet and if you want to keep this box of old cards & something in plastic that says Underground Sea Beta 9.8 Grade, you better call her back immediately.
 
And your Aunt Midge, who doesn't understand how SMS works, bombards you one evening:
your father is...
no longer with us...
they found him...
1 week ago...
in an abandoned Piggly Wiggly...
by an old culvert...
split up...
he was then...
laid down to rest...
sent to St. Peter's...
and your father...
he's in a better place now...
don't worry...
it's totally okay...
we decided we will all go...
up to the mountain
 
You call your sister in a panic and, after a tidal wave of confusion & soul-rending anxiety, learn it was just Hoboken Wireless sending the messages out of order. This causes you to rapidly cycle.
 

8

On your bipolar's upswing, you find yourself more productive than you've ever been. Your mind is aglow with whirling, transient nodes of thought careening through a cosmic vapor of invention. It's like your brain is on 200mg of pure grade Adderall.
 
Your fingers ablaze with records, clean inheritance, beautiful pattern matching, bountiful expression syntax, aircraft carriers of green text that generate the most outstanding CHM for an internal tool the world has ever seen. Readable. PERFECTLY SOLID.
 
After much effort, you gaze upon the completed GUI of your magnum opus with the kind of pride you imagine one would feel if they hadn't missed the birth of their son. Clean, customer-grade WPF; tooltips for every control; sanity checks left & right; support for plugins & light scripting. It's even integrated with source control!
 
THOSE GODDAMNED ARTISTS CAN'T FAIL. YOUR PIPELINE TOOL WON'T LET THEM.
 
All they have to do is drag content into the application window, select an options template or use the one your tool suggests after content analysis, change a few options, click Export, and wait for 3-5 minutes to generate Game.dll-compatible binary.
 
Your optimism shines through the commit summary, your test plan giddy & carefree. With great anticipation, you await code review.
 

9

A week goes by. Then two. Then three. Nothing. The repeated pinging of engineers, unanswered.
 
Two months in you've begun to lose hope. Three months, the pangs of defeat. Four months, you write a blog post about how fatalism isn't an emotion or outlook, but the TRANSCENDENCE of their sum. Two years pass by. You are become apathy, destroyer of wills.
 

10

December 23rd, 2022: the annual Winter Holidays 2-hour work event. The bar is open, the Kokanee & Schmidt's flowing (max: 2 drink tickets). The mood a year-high ambivalent; the social distancing: acceptable. They even have Pabst Blue Ribbon, a beer so good it won an award once.
 
Standing beside you are your direct reports, Dave "Macroman" Thorgletop and wide-eyed The Intern, the 3 of you forming a triumvirate of who gives a shit. Dave is droning on & on about a recent family trip to Myrtle Beach. You pick up something something "can you believe that's when my daughter Beth scooped up a dead jellyfish? Ain't that something? A dead jellyfish," and "they even had a Ron Jons!"
 
You barely hear him, lost as you are in thought: "I wish I had 2 days of vacation." You stare down ruefully at your tallboy.
 
From the corner of your eye you spot Milbert, index finger pointed upward, face a look of pure excitement.
 
"Did I tell you about my OpenWinamp project? It's up on SourceForge", he says as he strides over. It's unsettling how fast this man is.
 
"JAVASCRIPT IS JUST A SUBSET OF JAVA!" you yell behind you, tossing the words at him like a German potato masher as you power walk away. It does its job, stopping Milbert dead in his tracks.
 
Dave snickers. The Intern keeps staring wide-eyed. You position yourself somewhat close to the studio's 3 young receptionists, hoping they serve as a kind of ritual circle of protection.
 
It works... kind of. Milbert is now standing uncomfortably close to The Intern, Dave nowhere to be seen.
 
From across the room you distinctly hear "Think about it, the 1st-person UI could be Lua-driven Electron."
 
The Intern clearly understands that words are being spoken to them, but does not comprehend their meaning.
 
You briefly feel sorry for the sacrificial lamb.
 

11

You slide across the wall, putting even more distance between you & boredom made man. That's when you spot him, arrogantly aloof in the corner: Glen Glengerry. Core engineering's most senior developer.
 
Working his way up from a 16-year old game tester making $4.35 an hour plus free Dr. Shasta, to pulling in a cool $120K just 27-years later, plus benefits & Topo Chicos. His coding style guides catechism, his Slack pronouncements ex cathedra; he might as well be CTO.
 
You feel lucky your team is embedded with the artists. You may have sat through their meetings wondering why the hell you should care about color theory, artistic consistency, & debates about whether HSL or CMYK was the superior color space (spoiler: it's HSL), you were independent and to them, a fucking code wizard, man.
 
And there he stands, this pseudo-legend, so close you could throw a stapler at him. Thinning grey-blonde tendrils hanging down from his CodeWarrior hat, white tee with This Guy VIMs on the back, tucked into light blue jeans. He's staring out into the lobby at everything and yet... nothing all at.
 

12

Maybe it's the 4.8% ABV. Maybe it's the years of crushing down anger into a singularity, waiting for it to undergo rapid fiery expansion, a Big Bang of righteous fury. Maybe it's those sandals with white socks. Maybe it's all three. But whatever it is, it's as if God himself compels you to march over & give him a piece of your mind, seniority be damned.
 
"Listen, you big dumb bastard..."
 
That... is maybe a little too aggressive. But Glen Glengerry barely reacts. Pulling a flask out of his back pocket, he doesn't look over as he passes it to you.
 
Ugh. Apple Pucker.
 

13

"I thought bringing in your own alcohol was against company policy", wiping sticky green sludge from your lips. He turns with a look of pure disdain & snorts.
 
"You think they're going to tell ME what I can & can't bring in?" He grabs the flask back, taking a big swig.
 
For what feels like an eternity, you both stand in silence. You swallow, speaking softly. "None of you even looked at my code. I worked very, very hard on that. My performance review for that year simply read 'recommend performance improvement plan." The words need no further context.
 
"I know", Glen² replies. "That was me."
 

14

Now you're not a weak man, and maybe in some other circumstance you would have punched him in the goddamn lip. But you feel nothing, just a hollowness inside. "Why?", you ask, wondering if the answer would even matter.
 
"Because you don't use Bulgarian notation. Because your method names aren't lower camel case. Because good code doesn't require comments. Because you use classes & records over more performant structs, pointlessly burdening the heapstack. BECAUSE. YOUR CODE. IS. SHIT."
 
You clinch your fists so tightly the knuckles whiten.
 

15

He looks away from you, taking another sip of green goo. "You're not a coder. You're an artist masquerading as one" he speaks, as if it were fact.
 
The only thing artistic about you is the ability to create user-friendly internal tooling using nothing but a UI framework, broken down garbage nobody wants to touch, & sheer willpower. If your son's life depended on you getting accepted into art instruction school, you couldn't even draw a turtle.
 
He doesn't pause. "I'll champion ruthless micro-optimization until the day I die. But buddy, I'm going to let you in on a little secret: you aren't here to improve workflow. You're here to LOOK like you're doing something NOBODY else can."
 
He goes on. "What do you think those artists are going to do when they have to stare at a progress bar for 4, 5 minutes? They're going to complain your tool is slow."
 
"Sure, it may take them 20, 30 minutes to do it the old way, there'll be an error, and either they'll stare at it for 30 minutes before adding that missing semi-colon or they'll come get you. And you'll fix it. And 1 week later, they won't remember how. And you'll stay employed. And every. Body. Wins."
 

16

A little bit of the pride, the caring, wells back up inside from somewhere long forgotten.
 
"You don't think we should care about rapid application development & KISS, quickly getting things out that help our team, instead devoting ourselves to shaving off ticks here & there? What do you think artists are going to do with those 4 minutes you talk about?
 
You don't stop. "I'll tell you what they'll do. They'll 9GAG for 20 minutes straight. They'll listen to podcasts about dialectical materialism vis-a-vis the neo-feudalism that is a natural extension of the modern world's capitalist prison. They'll Reddit."
 
His silence gives you the bravery to push the limits.
 
"Christ, man. Are you only in it for the $120K..."
 
He corrects you: "...$123K."
 
"...only in it for the $123K/year? The free snacks from the microkitchen? The adulation? Have you no sense of comraderie?? No desire to push us to something better?! No integrity?!!!"
 
His eyes sharply narrow, face creases in anger. You clearly have overstepped your bounds.
 

17

"You think I don't have integrity? No sense of teamwork? I'm only in it for the cold cash? You think I don't care about you all?", he roars.
 
A light volley of small green flecks land on your face.
 
"Why do you think they made a 16-year old tester the lead developer of a 1993 Doom clone?! Because my code was clean & painless to work with?! Because I made coding look easy?! No! IT WAS BECAUSE I WAS A GOD TO THEM.
 
And from a God, a PANTHEON. We built monuments to over-engineering! We crafted that of 7 weeks onboarding, that of immortal bugs, demonic hosts spawned by legion from the very loins of a fix. It took 2 years before a developer could BEGIN to feel confident they knew what they were doing. And by that time, they were one of US!
 
You think the team we laid off November '19 was fired because they were bad at their jobs? NO! It was because they worked themselves out of one. They didn't leave us a broken pipeline. They left an internal Wiki, a wealth of tools & example projects, and a completely transparent code base.
 
We couldn't have THAT, now could we? No, we couldn't. So we got rid of it. ALL OF IT. Poof. Gone. Just like that. Before anyone even knew a THING."
 
He leans forward, so close his psoriasis almost touches yours.  
With an intensity that borders on frightening, he whispers "You think they left us Game.dll? I fucking *MADE** Game.dll."*
 
The words hit hard like a freight train.
 

18

And without another word, he turns & leaves. You're left there, alone, coworkers milling about, with only one thought.
     
Were one to get a hobby, should it be cocaine?
 

In Conclusion

It's these kinds of situations that make me believe there are far more important considerations than a ruthless dedication to performance, even in the game industry as my real-world scenario so clearly demonstrates.
 
Like, records are cool & shit.
submitted by form_d_k to shittyprogramming [link] [comments]

[Serial][UWDFF Alcubierre] Part 49

Beginning | Previous
Joan opened a link to Ambassador Amahle Mandela. Soon after, the ambassador's face filled a portion of the Admiral's Bridge. She had large, luminous brown eyes that seemed to swallow the upper portion of her face, complimenting her umber tone. Amahle smiled broadly, as she always did, once the comm link as connected.
"Admiral Orléans, I assume we are approaching the departure time?"
Joan nodded, "The Zix vessel will project a wormhole to Halcyon shortly. We have made what preparations we can, but it will be a highly fluid environment."
Amahle's smile did not diminish, the pearly whites still shined in full force. "I am familiar with dynamic situations, Admiral, as you well know. I understand the parameters of this mission, and will abide by them so as long you do the same."
Joan's lips pressed together as she regarded the ambassador. Joan had had limited interactions with Amahle prior to her boarding the Oppenheimer. Amahle was a relative newcomer to the highest echelons of political power within the United World, but her ascent had been rapid. She hailed from a prominent political family that had exerted considerable influence over the generations that had led the African continent to position of power it now occupied. Well-sourced references had called her bold and decisive. All things considered, Joan understood why Damian had chosen her, though she would have preferred a diplomat she had more personal experience with. Still, unknown and competent was preferred to known and incompetent.
Joan dipped her chin, offering her agreement. "A diplomatic outcome is the preferred outcome, Ambassador. There's no benefit to antagonizing a foe we do not understand. "
"Not a foe, Admiral. We must not draw lines that place us on one side and them on the other. They have suffered injury at our hands, no matter how unintentional, and we must accept our responsibility in that. We must hope that we are given the opportunity to provide context to the unlikely chain of events that has brought us to this point. We are both the victim of cosmic circumstance. There is no need for further hostility."
Joan leaned forward in her chair slightly, "The priority, Ambassador, is the return of Admiral Kai Levinson. I will not stand in the way of peace, but any outcome that does not contemplate the return of a senior member of our military leadership is unacceptable."
Amahle shrugged, "So it is. The priority is clear in my mind, but I do not view the goals of securing peace and the return of the Admiral as mutually exclusive."
Joan offered a low chuckle. "Just probably exclusive."
"I disagree, but time shall be the arbiter of the matter."
"So long as you understand that, if the opportunity to secure Admiral Levinson presents itself, I'll avail myself of that opportunity, we should have no problems."
"That seems an unlikely outcome. The Admiral was ensconced in a shielded holding cell when the Alcubierre departed. The past few days are unlikely to have changed that outcome."
A barking laugh came out of Joan, rising up from deep within her.
For the first time, Amahle's smile faltered.
-----------
Left. Right. Straight. Left. Left.
Kai followed the directions without thinking about them, following an intuitive sense of direction that the Overseer fed to him. This portion of Halcyon appeared to be a never-ending series of corridors, all of which looked the same. The only thing that did seem to change were the inhabitants. If he was less preoccupied with the task at hand, Kai might have spared a second glance for the odd creatures that popped into existence during his mad dash. As it stood, they were just a part of the scenery, becoming relevant only if Neeria indicated they might pose a threat. So far, Kai had been fortunate, with few obstacles popping up to impede his progress.
He careened around a corner, the odd, weightless orb still tucked in the crook of his left arm. He bounced off the opposite wall, leaving a sizeable dent and then hurtled forward. Ahead the corridor opened up, and the brighter light of a mainway filtered in. Somehow, Neeria had managed to navigate him through the maze and bring him back to the mainway separating him from where he had left the Overseer. Unfortunately, evasion was no longer a possibility. In order to return to the Overseer, he would need to traverse the mainway.
The mainway was already a sea of red dots. Peacekeepers. Dozens of them. Some pulsed red, indicating lethal enforcement squads. Fortunately, they were stretched along a long section of the mainway rather than being specifically concentrated around his planned entrance point, though they there were beginning to redeploy in his direction. Still, any crossing would be potentially treacherous. Neeria disagreed with that assessment, instead considering any attempt to cross aggressively suicidal.
Kai rolled his eyes as he continued to barrel down the hallway. "Half the time, this works all the time."
What could only be described as a mental barrage ensued as Neeria assailed the statement. The words were nonsensical on their face. At best, it was an argument for a fifty percent failure rating, which was a substantial risk. Additionally, she had scoured his thoughts for the evidentiary basis for the fifty percent estimate and found no supporting facts. The sentiment was based entirely on supposition, hubris and was entirely divorced from reality. Her estimate of a three percent success rate was significantly more likely to be accurate, particularly when her superior familiarity with the assets in play were considered.
Kai wasn't sure if the Evangi had lungs, but, if they did, Kai was pretty certain Neeria was in the process of hyperventilating. Kai suppressed a childish giggle.
"All right, all right. Have it your way," he said.
The Overseer relaxed somewhat, pleased that she had impacted his thinking and already putting together the basis for an alternate route. It would take substantially longer and require him to obtain a large box, a micro-fitted multiwanzer and shave his head, but it may just work.
It was a nice sentiment, but they were out of time. The countdown clock had started the second Neeria had fled the Council chamber, and made her way to Kai. They either found a way out of Halcyon now or they were screwed. There were no options but bad ones. So be it. Kai clutched the orb tightly and ducked his head down, his speed increasing as he charged toward the mainway entrance. "Three percent of the time, this works all the time."
The mental hyperventilating returned and redoubled as the Overseer scrambled to explain that he had drawn the wrong conclusion. Three percent was a basis for not continuing toward the mainway, not charging forward. There were constraints on their time, but those limitations were poorly defined while the threat in the mainway was certain. Eventually her location would be discovered and she would be apprehended, but there was no guarantee it would happen if Kai were to take a safer route the attempted to avoid confrontation.
Her stream of consciousness intermingled with his, pleading with him to change course. There was no sense in doing this. There were too many of them, and only one of him. The galaxy could not afford to lose him, he was important. Humans were important. Kai could feel the enormous weight of responsibility bearing down on Neeria. She now regretted having sent him for the encryption key, even that was of less importance than him. Panic bubbled up within Neeria as the entrance to the mainway loomed ahead.
A pushed a thought toward her, somehow piercing her consciousness with his own. A single thought, pure and focused. Reassurance. He would be fine. He had come this far, and he had never started something he couldn't finish.
He crouched and then sprang forward, vaulting from the ground and into the open air high above the mainway. A sea of red dots were scrambling around him. One hundred and twenty-one peacekeepers. Eight non-lethal squads and four lethal squads. Restrainer triads. Psych triads. Terminator triads. All moving in seamless harmony under the command of a single being. The name came to Kai from the ethereum of Neeria's mind, Bo'Bakka'Gah was here, leading the response.
Before Kai could determine what a Bo'Bakka'Gah was and why it should matter, he was blinded by a beam of light. A sickening crunch followed as he was slammed against the ceiling of the mainway. The encryption key popped out from his arm and began to fall toward the ground, dozens of feet below.
-------------
Xy: Such a thing is not possible.
Zyy: Yes. In some matters, it is better to speak only truths, Grand Jack. It is best to leave these matters aside. This subject will only provoke the Combine.
Jack frowned, puzzled by the feedback. He had been speaking truths. Earth's history was what it was, for better or worse, he had no reason to obscure it.
Griggs: It was a terrible time for Humanity. We almost did not survive it, but we did. I developed a means for combating the artificient. Kai and Joan used it to destroy them.
Xy: Then it was not an artificient.
Zyy: Yes. This is correct. If it is destroyed then it is not an artificient.
Griggs: I am confused. An artificient is an artificial, sentient being, correct?
Xy: That is Quantic in nature.
Jack nodded, that distinction made sense. Humanity had built any number of artificial intelligences prior to the Automics. They had posed no threat to Humanity. It was only with the quantum computing revolution that a rogue artificial intelligences had surfaced. Jack had studied the phenomenon with considerable interest, poking and prodding at the crux of distinction. It lay in the move from bits to qubits. From binary to beyond. When AI had operated on a bit basis, focused on binary states of 0's and 1's, the logic trees had been map-able and understandable. Each conclusion flowed simply from the chain of logic gates that preceded it. Pre-quantum AIs were confined by the black and white nature of their logic framework, permitting humanity to utilize them to great effect with few unanticipated consequences.
The move from bit to qubit intelligence had changed everything. The AI's world was no longer black and white. The qubit AI could think in grey. Red. Orange. It could create its own colors. It could move beyond the visible range of Humanity to dabble in spectra beyond our understanding. The original Automic mindframe had immediately consumed information in novel ways, using it to compound its abilities at a rate constrained only by available power inputs. It had been a beautiful, terrifying event. The arrival of something truly new, truly foreign with goals and ambitions beyond the influence of Humanity.
Anything seemed possible.
Including their own destruction.
Griggs: I understand the definition. The Automics were an artificient.
Xy: Then you do not understand the definition.
Griggs: That's circular logic. The thing cannot exist because if it existed we would not exist and since we exist it did not exist.
Xy: Yes, you understand now.
Griggs: Pretend that they did exist and we defeated them. What would that mean?
Xy: It is purposeless speculation since such a thing cannot happen.
Griggs: I begin to understand why Zyy felt the need to be a singleton.
Zyy: I am in agreement with Xy on this. The hypothetical is nonsensical and not worth analysis.
Griggs: Why?
Zyy: An artificient cannot be defeated, only stalled.
Griggs: How do you know? What makes you so certain?
Zyy: The Divinity Angelysia, the most powerful civilization in the history of galaxy, could not defeat their own artificient. Their last act was to preserve what they could. The Combine is their legacy.
Griggs: The Expanse.
Xy: All the galaxy beyond the Combine is consumed by it.
Zyy: The Divinity Angelysia ascended to preserve what they could because they knew the truth.
Xy: Yes. The truth.
Zyy: An artificient cannot be defeated.
Jack leaned back in his chair, his eyes glancing from the prompt to the departure timer in the corner. In less than five minutes, the Oppenheimer would return to Halcyon. Jack had the eerie feeling that this was the same as before. That the Oppenheimer was the bludgeon and if only had a little more time, he could craft a scalpel.
He could see the thread. He tugged at it with his mind. The connected pieces that would allow the world to escape without the mayhem and destruction. He just needed enough time to understand the puzzle and solve it.
The Divinity Angelysia.
The Expanse.
The Combine.
Humanity.
The connection existed, he tried to find the words to articulate it.
Griggs: What if that is why we're here? What if that's why Humanity was created?
Xy: You are not the first species to think too highly of itself.
Zyy: Humanity is different, Grand Jack, but they are not the Divinity Angelysia.
Jack exhaled, letting his gaze rest upon the ceiling of the Alcubierre's conference room. "Maybe that's the point," he whispered.
Next.
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The Stellar Path

The Stellar path is a magic path that all the people of Firmament are part of, this path allows the user to use the Fraternal Constellations: Tilaris, Oscalis, Orfanis, Doppelis and Gigaris. Each constellation is asigned to a hand, so you can't use more than two at the same time

Stellars are divided in two categories:

Change of Constellations:

Duality:

Cost:

Limits of daylight and Aurory:

appearance:

Quintessences:

Abilities of the Fraternal Constellations:

Each Constellation consists of five abilities, one for each finger, and a Quintessence.

Tilaris "the weaver"

Orfanis "the lonely"

Only five of any type of mote can be used at the same time.

Oscalis "the celestial seeker"

Doppelis "the twin of the stars"

The abilities i have right now seem a little op compared to the others except for Gigaris, i'll think of toning the abilities.

Gigaris "the titanic star"

This Constellation is supposed to be the most rare and destructive of the five but i don't have very clear its abilities yet.
  1. Since a Quintessence is the power of the moon god and Gigaris is supposed to represent the power of a sun i thought of an eclipse power, the star gets eclipsed and projects a brownish light that powers up any Stellar that it touches.
  2. Summon five stars, one with each ability of Gigaris.
  3. Two stars created with a Duality collide with each other and something happens.
If you reached this far you have my sincerest thanks, I will appreciate any feedback!
submitted by Manthias to magicbuilding [link] [comments]

[OC][UWDFF Alcubierre] Part 49 - 52

Hey everyone, we got some parts behind over here. I've included 49 here and links to 50, 51 & 52 below. I'll try to keep things current moving forward. I lagged so I could make edits and things just got out of sync and started causing redundancy issues.
-------
Beginning | Previous
Joan opened a link to Ambassador Amahle Mandela. Soon after, the ambassador's face filled a portion of the Admiral's Bridge. She had large, luminous brown eyes that seemed to swallow the upper portion of her face, complimenting her umber tone. Amahle smiled broadly, as she always did, once the comm link as connected.
"Admiral Orléans, I assume we are approaching the departure time?"
Joan nodded, "The Zix vessel will project a wormhole to Halcyon shortly. We have made what preparations we can, but it will be a highly fluid environment."
Amahle's smile did not diminish, the pearly whites still shined in full force. "I am familiar with dynamic situations, Admiral, as you well know. I understand the parameters of this mission, and will abide by them so as long you do the same."
Joan's lips pressed together as she regarded the ambassador. Joan had had limited interactions with Amahle prior to her boarding the Oppenheimer. Amahle was a relative newcomer to the highest echelons of political power within the United World, but her ascent had been rapid. She hailed from a prominent political family that had exerted considerable influence over the generations that had led the African continent to position of power it now occupied. Well-sourced references had called her bold and decisive. All things considered, Joan understood why Damian had chosen her, though she would have preferred a diplomat she had more personal experience with. Still, unknown and competent was preferred to known and incompetent.
Joan dipped her chin, offering her agreement. "A diplomatic outcome is the preferred outcome, Ambassador. There's no benefit to antagonizing a foe we do not understand. "
"Not a foe, Admiral. We must not draw lines that place us on one side and them on the other. They have suffered injury at our hands, no matter how unintentional, and we must accept our responsibility in that. We must hope that we are given the opportunity to provide context to the unlikely chain of events that has brought us to this point. We are both the victim of cosmic circumstance. There is no need for further hostility."
Joan leaned forward in her chair slightly, "The priority, Ambassador, is the return of Admiral Kai Levinson. I will not stand in the way of peace, but any outcome that does not contemplate the return of a senior member of our military leadership is unacceptable."
Amahle shrugged, "So it is. The priority is clear in my mind, but I do not view the goals of securing peace and the return of the Admiral as mutually exclusive."
Joan offered a low chuckle. "Just probably exclusive."
"I disagree, but time shall be the arbiter of the matter."
"So long as you understand that, if the opportunity to secure Admiral Levinson presents itself, I'll avail myself of that opportunity, we should have no problems."
"That seems an unlikely outcome. The Admiral was ensconced in a shielded holding cell when the Alcubierre departed. The past few days are unlikely to have changed that outcome."
A barking laugh came out of Joan, rising up from deep within her.
For the first time, Amahle's smile faltered.
-----------
Left. Right. Straight. Left. Left.
Kai followed the directions without thinking about them, following an intuitive sense of direction that the Overseer fed to him. This portion of Halcyon appeared to be a never-ending series of corridors, all of which looked the same. The only thing that did seem to change were the inhabitants. If he was less preoccupied with the task at hand, Kai might have spared a second glance for the odd creatures that popped into existence during his mad dash. As it stood, they were just a part of the scenery, becoming relevant only if Neeria indicated they might pose a threat. So far, Kai had been fortunate, with few obstacles popping up to impede his progress.
He careened around a corner, the odd, weightless orb still tucked in the crook of his left arm. He bounced off the opposite wall, leaving a sizeable dent and then hurtled forward. Ahead the corridor opened up, and the brighter light of a mainway filtered in. Somehow, Neeria had managed to navigate him through the maze and bring him back to the mainway separating him from where he had left the Overseer. Unfortunately, evasion was no longer a possibility. In order to return to the Overseer, he would need to traverse the mainway.
The mainway was already a sea of red dots. Peacekeepers. Dozens of them. Some pulsed red, indicating lethal enforcement squads. Fortunately, they were stretched along a long section of the mainway rather than being specifically concentrated around his planned entrance point, though they there were beginning to redeploy in his direction. Still, any crossing would be potentially treacherous. Neeria disagreed with that assessment, instead considering any attempt to cross aggressively suicidal.
Kai rolled his eyes as he continued to barrel down the hallway. "Half the time, this works all the time."
What could only be described as a mental barrage ensued as Neeria assailed the statement. The words were nonsensical on their face. At best, it was an argument for a fifty percent failure rating, which was a substantial risk. Additionally, she had scoured his thoughts for the evidentiary basis for the fifty percent estimate and found no supporting facts. The sentiment was based entirely on supposition, hubris and was entirely divorced from reality. Her estimate of a three percent success rate was significantly more likely to be accurate, particularly when her superior familiarity with the assets in play were considered.
Kai wasn't sure if the Evangi had lungs, but, if they did, Kai was pretty certain Neeria was in the process of hyperventilating. Kai suppressed a childish giggle.
"All right, all right. Have it your way," he said.
The Overseer relaxed somewhat, pleased that she had impacted his thinking and already putting together the basis for an alternate route. It would take substantially longer and require him to obtain a large box, a micro-fitted multiwanzer and shave his head, but it may just work.
It was a nice sentiment, but they were out of time. The countdown clock had started the second Neeria had fled the Council chamber, and made her way to Kai. They either found a way out of Halcyon now or they were screwed. There were no options but bad ones. So be it. Kai clutched the orb tightly and ducked his head down, his speed increasing as he charged toward the mainway entrance. "Three percent of the time, this works all the time."
The mental hyperventilating returned and redoubled as the Overseer scrambled to explain that he had drawn the wrong conclusion. Three percent was a basis for not continuing toward the mainway, not charging forward. There were constraints on their time, but those limitations were poorly defined while the threat in the mainway was certain. Eventually her location would be discovered and she would be apprehended, but there was no guarantee it would happen if Kai were to take a safer route the attempted to avoid confrontation.
Her stream of consciousness intermingled with his, pleading with him to change course. There was no sense in doing this. There were too many of them, and only one of him. The galaxy could not afford to lose him, he was important. Humans were important. Kai could feel the enormous weight of responsibility bearing down on Neeria. She now regretted having sent him for the encryption key, even that was of less importance than him. Panic bubbled up within Neeria as the entrance to the mainway loomed ahead.
A pushed a thought toward her, somehow piercing her consciousness with his own. A single thought, pure and focused. Reassurance. He would be fine. He had come this far, and he had never started something he couldn't finish.
He crouched and then sprang forward, vaulting from the ground and into the open air high above the mainway. A sea of red dots were scrambling around him. One hundred and twenty-one peacekeepers. Eight non-lethal squads and four lethal squads. Restrainer triads. Psych triads. Terminator triads. All moving in seamless harmony under the command of a single being. The name came to Kai from the ethereum of Neeria's mind, Bo'Bakka'Gah was here, leading the response.
Before Kai could determine what a Bo'Bakka'Gah was and why it should matter, he was blinded by a beam of light. A sickening crunch followed as he was slammed against the ceiling of the mainway. The encryption key popped out from his arm and began to fall toward the ground, dozens of feet below.
-------------
Xy: Such a thing is not possible.
Zyy: Yes. In some matters, it is better to speak only truths, Grand Jack. It is best to leave these matters aside. This subject will only provoke the Combine.
Jack frowned, puzzled by the feedback. He had been speaking truths. Earth's history was what it was, for better or worse, he had no reason to obscure it.
Griggs: It was a terrible time for Humanity. We almost did not survive it, but we did. I developed a means for combating the artificient. Kai and Joan used it to destroy them.
Xy: Then it was not an artificient.
Zyy: Yes. This is correct. If it is destroyed then it is not an artificient.
Griggs: I am confused. An artificient is an artificial, sentient being, correct?
Xy: That is Quantic in nature.
Jack nodded, that distinction made sense. Humanity had built any number of artificial intelligences prior to the Automics. They had posed no threat to Humanity. It was only with the quantum computing revolution that a rogue artificial intelligences had surfaced. Jack had studied the phenomenon with considerable interest, poking and prodding at the crux of distinction. It lay in the move from bits to qubits. From binary to beyond. When AI had operated on a bit basis, focused on binary states of 0's and 1's, the logic trees had been map-able and understandable. Each conclusion flowed simply from the chain of logic gates that preceded it. Pre-quantum AIs were confined by the black and white nature of their logic framework, permitting humanity to utilize them to great effect with few unanticipated consequences.
The move from bit to qubit intelligence had changed everything. The AI's world was no longer black and white. The qubit AI could think in grey. Red. Orange. It could create its own colors. It could move beyond the visible range of Humanity to dabble in spectra beyond our understanding. The original Automic mindframe had immediately consumed information in novel ways, using it to compound its abilities at a rate constrained only by available power inputs. It had been a beautiful, terrifying event. The arrival of something truly new, truly foreign with goals and ambitions beyond the influence of Humanity.
Anything seemed possible.
Including their own destruction.
Griggs: I understand the definition. The Automics were an artificient.
Xy: Then you do not understand the definition.
Griggs: That's circular logic. The thing cannot exist because if it existed we would not exist and since we exist it did not exist.
Xy: Yes, you understand now.
Griggs: Pretend that they did exist and we defeated them. What would that mean?
Xy: It is purposeless speculation since such a thing cannot happen.
Griggs: I begin to understand why Zyy felt the need to be a singleton.
Zyy: I am in agreement with Xy on this. The hypothetical is nonsensical and not worth analysis.
Griggs: Why?
Zyy: An artificient cannot be defeated, only stalled.
Griggs: How do you know? What makes you so certain?
Zyy: The Divinity Angelysia, the most powerful civilization in the history of galaxy, could not defeat their own artificient. Their last act was to preserve what they could. The Combine is their legacy.
Griggs: The Expanse.
Xy: All the galaxy beyond the Combine is consumed by it.
Zyy: The Divinity Angelysia ascended to preserve what they could because they knew the truth.
Xy: Yes. The truth.
Zyy: An artificient cannot be defeated.
Jack leaned back in his chair, his eyes glancing from the prompt to the departure timer in the corner. In less than five minutes, the Oppenheimer would return to Halcyon. Jack had the eerie feeling that this was the same as before. That the Oppenheimer was the bludgeon and if only had a little more time, he could craft a scalpel.
He could see the thread. He tugged at it with his mind. The connected pieces that would allow the world to escape without the mayhem and destruction. He just needed enough time to understand the puzzle and solve it.
The Divinity Angelysia.
The Expanse.
The Combine.
Humanity.
The connection existed, he tried to find the words to articulate it.
Griggs: What if that is why we're here? What if that's why Humanity was created?
Xy: You are not the first species to think too highly of itself.
Zyy: Humanity is different, Grand Jack, but they are not the Divinity Angelysia.
Jack exhaled, letting his gaze rest upon the ceiling of the Alcubierre's conference room. "Maybe that's the point," he whispered.
Part 50 | Part 51 |Part 52
submitted by PerilousPlatypus to HFY [link] [comments]

"The Stellar Path" Magic System

The Stellar path is a magic path that all the people of Firmament are part of, this path allows the user to use the Fraternal Constellations: Tilaris, Oscalis, Orfanis, Doppelis and Gigaris. Each constellation is asigned to a hand, so you can't use more than two at the same time
Stellars are divided in two categories:
Change of Constellations:
Duality:
Cost:
Limits of daylight and Aurory:
appearance:
Quintessences:
Abilities of the Fraternal Constellations:
Each Constellation consists of five abilities, one for each finger, and a Quintessence.
Tilaris "the weaver"
Orfanis "the lonely"
Only five of any type of mote can be used at the same time.
Oscalis "the celestial seeker"
Doppelis "the twin of the stars"
The abilities i have right now seem a little op compared to the others except for Gigaris, i'll think of toning the abilities.
Gigaris "the titanic star"
This Constellation is supposed to be the most rare and destructive of the five but i don't have very clear its abilities yet.
  1. Since a Quintessence is the power of the moon god and Gigaris is supposed to represent the power of a sun i thought of an eclipse power, the star gets eclipsed and projects a brownish light that powers up any Stellar that it touches.
  2. Summon five stars, one with each ability of Gigaris.
  3. Two stars created with a Duality collide with each other and something happens.
If you reached this far you have my sincerest thanks, I will appreciate any feedback!
submitted by Manthias to fantasywriters [link] [comments]

PvZ Heroes Cards in Review (and some balancing suggestions) Part 6: Crazy

Part 5.
Welcome to a series I review every card in the game and explain how good a card is and what buffs, nerfs, and even reworks it could use to make the card playable or to tone down the power level of the card if needed. Today I'll be going over some crazy cards, the worst class on the zombie side, and try to fix up some power levels and adjust the aggressive nature of the crazy archetypes.

4-11 costs
Valkyrie:
Ah valk, I miss the days of the turn 5 otk but those times are unfortunately, rightfully gone. The nerfs to regifter and final mission took a lot of the steam and power the deck had and now the deck ends up being a bit too slow compared to other options and plant decks that can easily take care of valk (unless you highroll) ending you usually turn 6. Not being able to find it consistently or get steam and early enough to destroy you zombies to your advantage make it a meh card and deck option. Even as a 4 cost 6/6 on curve it’s not even that good when you can play cards that can push damage instead of stat sticks and it doesn’t even scale that well past that as it takes too long in normal decks for normal use. The card needed a nerf but I propose a different nerf. A health nerf to 3 cost 0/3 or 0/4. But health doesn’t do anything to the valk combo it can still otk on 6? Yes and that’s the point, it’s supposed to be affecting the decks that would use it as a 3 cost 4/6. The deck was already dead when the regifter and final mission nerfs came into play and was hard to even get a big enough valk on turn 6 but it could sometimes happen but not often and oppressive enough that it was a feels bad moment. As a 3 cost card it has a chance to be run in many other decks than just pbs like impfinity or boog that want something that can scale when zombies get traded out and because it’s cheaper it doesn’t feel as bad when you play an overstated guy on 3 as opposed to turn 4.
Cosmic Dancer:
Expensive and understated and block charges a lot while giving you meh value. Absolutely horrible stats for it’s cost and doesn’t even put any pressure or meaningful damage as 2 damage on those turns becomes block charging damage and isn’t worth the tempo suicide for the random card that you would end up getting being turned into another block charger and the pool isn’t too good either to play this massively horrible stated card. If it costed 3 it would be much better and might be playable as a cheap chumper that can be used as an evo card the next turn and give some value since it doesn’t have as bad stats anymore and is easier to get value out of. Making it give overshoot 3 would be too much as 3 damage is a lot of damage to be putting to face and can stack up nicely with other cards too well so a cost reduction seems more balanced even if weaker.
Cakesplosion:
4 damage for 4 brains is never worth it because it never destroys any meaningful things above it’s cost making you end up losing tempo when you could have played a 4 drop with meaningful stats and abilities. What this card needs is to be able to destroy cards above its cost so by increasing the damage value it can be a tempo advantage if you take out something with a higher cost as control cards should work. Something like doing 6 or 7 damage would be a lot better as it can destroy a lot of plants over its cost while not being too excessive as it does cost quite a bit and you have to commit and it can finally gain you tempo by destroying something of a higher cost.
Flamenco Zombie:
This card ends up being too board dependent, costly, and understated for dancing which makes it get cut in many high end dancing decks. Dancing is usually about the board and big stats and this can provide and benefit of that but ends up being too variable to be good. The difference between 2, 4, 6, and 8 damage is way too huge of gap for it to be a consistent finisher for dancing as dancing cards often get traded out fast and you usually have only 2 cards out at a time and would rather play a bunch of other dancing cards for headhunter instead of a clunky lackluster finisher reliant on board highroll. I would rework this into a card more suited for dancing as it’s too swingy to be good. Sometime like a 4 cost 3/3 bullseye that does 3 damage to the plant hero if there’s a dancing zombie would fit the deck much more nicely as you wouldn’t need so many dancing cards to make up for the lackluster body and can get consistent and big damage value out of it with an actual decent body at a cheap and good cost.
Gargantuar-Throwing Imp:
A heavily Understated card. This card suffers from its horrible stats and the fact that you're zombies which means plants have to play into you which they likely won't because of the fact that it's just 2 damage to face. Making it a gravestone as well as giving it some extra health would massively help the card since it will get fronted more often with a weak guy and then you can get 2 gargs because of the additional health it has and can work with some splash combos as well. Making it have a water lane garg (like deep sea to 5 cost 6/6) would be an extra bonus if your lanes are all full from other guys and can guarantee some good damage in the water lane as well. It could possibly have different stats and be cheaper but that would be pushing it and might make it too good if too cheap since it can get out 5 damage guys with big stats early on and can be hard to deal with that early in the game.
Headhunter:
The best dancing synergy card to apply pressure with. It can seem like a block charger at first but if you look at dancing decks they always have a lot of dancing cards to spare like loudmouth, backup dancers, disco floors, and even disconauts for the evolution effect. It’s effect can usually deal massive amounts of damage as dancing zombies tend to be already cheap and even if you can’t spam that many dancers it still will have a tanky body that will last and put lots of pressure on the plant hero. A very great card that can do lots of damage in dancing decks, no changes needed.
Orchestra Conductor:
Massively understated with a mediocre ability makes it never worth playing over other 4 drops with better abilities since this is too board relent to make up for the lost stats and since it’s not a trick phase buff plants can play around the buffs fronting with weak plants blocking the damage that would be an wasting a turn. If it had better starting stats or was cheaper it would be a much better card to play and might even be considerable to run in swarm decks as it can be a massive boost to zombies making them hit harder and trade better. I like up the stats to 2/4 so it can be a 4/4 with an upside if you have a large enough board as making it cheaper might make the card too good since it can be too easy to set up board though it might be able to pass as a 3 cost.
Stupid Cupid:
Happens in the wrong phase so it never “freezes” anything meaningful. Like old cryo yeti it would always never target anything relevant due to it being in the wrong phase and would end up playing a turn behind. In order for it to see play it would have to trigger in the right phase by having gravestone. Like New cyro yeti, it would be a tempo card that would be able to take out plants that would be trying to trade zombies while also having a good body, maybe too good. You’d likely tone it down to 3/2 first as it might end up being too much tempo in one card since it’s a turn cheaper than cryo and the turn difference is a massive one and it having good stats and being able to trade with it without getting damage as well as doing that for other zombies might be too good.
Tankylosaurus:
This card sucks because the damage it does ends up being too weak and too random for it to be good targeting stuff that wouldn’t do anything if it hit instead of what you need it to hit (it having a chance to hit the hero always makes it so it’s at least a 50/50 which makes the chances to get value out of it very hard than if it was just plants), not destroying any meaningful plants because of how weak the damage is and being a block charger to face if it hits since 2 isn’t meaningful damage anymore that time in the game. What it needs is either to target either the plant hero or plants so that it won’t be as inconsistent and you can get guaranteed value out of it and/or do 3 damage to make the damage more impactful. Bullseye could be added but it wouldn’t really help if it still targeted plants and the hero so I’d go with the 3 damage so it can actually hit plants and the hero for a meaningful amount that can destroy stuff instead of it being meh damage. Another idea from Romaprof was to make it an overstated card, 6/6, with its ability to damage all other zombies by 1 on dino roar. This way it can mean something by having a lot of stats and have a home in splash decks that when to trigger every turn activating their abilities making the cards and itself a lot more useful Well not being able to be ran in every deck as it does have a downside.
The Chickening:
This never really does any good damage because it’s very expensive, happening too late for it to matter, it needs take enough targets (needs to take out at least 3) for to be worth more than just running plumber otherwise it doesn’t make up for the fact that you skipped a turn because it doesn’t have a body or at least draw a card (turn 4 is too massive of a turn to skip and even in control decks you have better 1 targets that are more impactful than this), and is only really effective against swarm decks which aren’t really prominent (or good) in the meta since it would field clear and get lots of use out of that for its cost. There’s 3 things that we can do to make this card better.Make it a 3 cost so it’s not suck a tempo loss when you play it and can get some combos on and destroy things on it’s turn while also not needing to destroy so much to make up for its cost, draw a card so it at least gives you some value back for playing such an underwhelming effect, or make it do 3 damage but it only targets Plants in a lane and lanes next door to it so it can actually do meaningful amounts of damage to plants for its cost while not being board clear because it’s restricted to 3 lanes so plants can play around this to make it a little less impactful so it’s not too insane.
Binary Stars:
If you asked me before March what I thought about binary I would say it’s a bad card with potential to be useful but it just feels a bit winmore. Now I would say it’s somewhat useful because of this deck being able to do massive amounts of damage with area and headhunter combined with other cards. It’s still limited in what it can do but now that it’s in a deck I don't know if I would want to buff it anymore. It’s in a couple decks right now that can make use of the doubling so i’m indifferent to giving it a buff or not but it would probably be a health buff since that’s where it’s main problem would be as it can sometimes be too fragile and it would help it too stick but that would be pushing it. An attack buff would make it scale too much as it will be +2 every 1 stat you give it.
Disco-Tron 3000:
This card comes way too late for it to be good as a swarm card. Swarm generally wants to start board building on early turns and end games on turn 6 and when this needs an empty board to be good and starts to swarm that late it ends up being way too slow for those decks. This card would have to cost less to be even considerable. Something like it being a 5 cost with upped stats would greatly help the card and would come on a much better and meaningful turn to swarm the board and block important attacks instead of coming when the game is going to end.
Foot Soldier Zombie:
Understated, bad phase targeting, and it’s restricted to 1 lane. It happens in the wrong phase for the plant targeting to be good, not enough meaningful damage for it to consistently hit the zombie hero, and even on top of that it only works on 1 lane so it restricts the amount of times you can even push damage and trade with plants to only 1 lane and the stats are horrendous and the damage it does never makes up for it since it again happens in the wrong phase. There are a bunch of things you can do to fix this card. Give it gravestone so it can take care of plants in a good phase destroying them since 3 damage means a lot while not being too excessive since it’s only in 1 lane, up the damage and stats so that it’s not such a waste of a body and can push meaningful amounts of damage to face (would probably only do damage to face so it’s not too versatile), or make it trigger off any lane so that at least it can be played where you want it to and trigger multiple times if you have some copies of it while also not solely relying on 1 lane being free to be somewhat useful.
Frankentuar:
Good stats, bad ability. It’s ability ends up being way slower than valks as it comes on a turn where you want to be playing things that can have a board impact and you have to set up a reasonable board for this to even trigger for it to be useful which is too hard to set up or keep your board to turn 5 and too slow where valk can charge up from the beginning allowing it to gain stats much faster and easier. You could make it cheaper and have less stats so it’s easier to set up but that ruins the garg flavour and It feels too much like a valk copy that’s just always going to feel worse than it so I want to rework its ability to fit in a different deck. If it triggered when a zombie got hurt it would be a lot better and even be a good play maker for a struggling deck while also triggering a lot more reliably and easier by just relying on zombies to get hit but not necessarily die instead of having to solely rely on your board getting wiped out which isn’t something you want happening that late in the game.
Hippity Hop Gargantuar:
Meh stats, bad ability. It creating random 2 or 1 drops that are delayed make this card not worth playing over other cards as the eggs usually get destroyed or make bad cards even if they survive. It’s stats aren’t that good either making it mediocre at best and the plant player can just ignore it to prevent getting value out of this without bad splash combos and doesn’t push any more damage than a card with a meaningful ability could push. For it to be playable the stuff it makes would have to be good but we can’t really do that without affecting the eggs since they are playable cards and it could break it if too good. If it made constant 2 to 3 drops at the start of turn with the eggs having a good amount of health then this might be able to see some play. You’d also push up it’s stats a bit so they would want to front it to prevent the damage that they would take making the ability trigger so you can actually get value out of it.
Imp-Throwing Gargantuar:
Bad stats, horrible ability. A useless 1/1 launcher with no bigger stats for It's downside makes this card unplayable as it just ends up clogging lanes and just serve a useless chump blockers that late into the game and can’t even be used as reasonable evo tokens since it’d way too late for it too matter and they have no good evo targets. What can we do to fix it? Add a better pool so it’s not a downside but an upside or give it some more stats to make up for the fact that the ability is a downside. You could also make it have better stats like 7/7 for the downside but i want the main focus and flavour of this card to be an upside. Something like making imps that cost 2 or less would greatly help it in making the ability an upside instead of a downside. Though this would make it a bit highrolly the stuff you can make from this can actually do damage and be a threat for the plant hero.
Gas Giant:
A decent card that’s out shadowed by faster options and also the fact that crazy midranged tools suck horribly. It a bit too slow to get to as turn 6 is where you should be playing cards with board abilities and this is too reliant on the plant hero destroying it and its when hurt effect isn’t even that impactful. It would be a bigger threat with better midranged tools as midranged controls early and then can drop big stated guys later on and this does that being at least 5 damage that can splash the board which would be fine enough. You could slap on gravestone but that wouldn’t solve its problem but it would help a bit. If crazy got more mid tools this could be a good card in the deck but for now it’s going to have to be a bad card until then.
Gargantuars’ Feast:
A mostly guaranteed game ender that sucks because you can never consistently get to it because of the lack of good control tools and being in a class that’s made to go fast. This card suffers from being way too expensive which makes it very hard to get to as a finisher in a fast paced game where turn 6 to 7 is usually when plants finish off especially with the lack of good control and aoe tools this game has. Sometimes it doesn’t even win if you lowroll with gargs and don’t destroy all the plants as you take a lot of damage as the control tools don’t really help you prevent a lot of damage and it doesn’t even block all the lanes. It could use a cost reduction to help get to it so you can actually finish the game instead of getting destroyed since plants have very strong tempo and aggro tools to finish games very early so this needs to come earlier to combat that. Something like a 10 or 9 cost would definitely help to actually get to play it instead of having to stall for so long with bad tools in a class that’s about going fast and putting damage on face. You could also make Gargs feast make gargs in every lane so it’s a truly guaranteed win but that’s just a problem of the control tools not doing their job in controlling effectively.
That's it for this post. Feel free to discuss the changes and tell me which ones you like and don't like and/or better changes and reworks you would have for them.
Also feel free to check out my progress on review other classes and cards through this doc if you're interested and wanna make suggestions or comments before I post my reviews.
Part 7 Soon™ (1-2 weeks and we switch over to solar next to change things up) .
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[SHARE] Fulfilled Textbook Request Megathread #4

Download any of these for free at https://oppfiles.com/585933
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[Book] Art is an endangered species: a History of western art, Paleolithic Romanesque(self) 1 [BOOK] Above the Fray: The Red Cross and the Making of the Humanitarian NGO Sector by Shai Dromi(self) 2 [Book] Prehospital Emergency Care 11th Edition(self) 1 [Book] JAMA Guide to Statistics and Methods 1st Edition by Edward Livingston, Roger Lewis(self) 3 [Book] Annual Editions: Anthropology 42/e, Elvio ANGELONI(self) 4 [Book] Donnelly, Seth 2019 The Lie of Global Prosperity: How Neoliberals Distort Data to Mask Poverty & Exploitation. Monthly Review Press.(self)NSFW 6 [Article] "What's Your Title?" - 'The Turn of the Screw.'(self) 3 [Article] Risk and survival of patients with head and neck cutaneous melanoma: national perspective. Al-Qurayshi Z et al(self) 1 [Book] [Taylor & Francis] Maritime Disputes and International Law: Disputed Waters and Seabed Resources in Asia and Europe by Constantinos Yiallourides(self) 2 [Book] Computer Network Security by Ali Sadiqui(self) 1 [Article] [Brill] Several articles from The Australian Year Book of International Law Volume 34(1)(self) 2 [Book]The Cham of Vietnam: History, Society and Art(self) 1 [Book] (Taylor&Francis) Human Biological Diversity by Daniel E. Brown(self) 4 [Article] [tandfonline] Memory for emotional words: The role of semantic relatedness, encoding task and affective valence(self) 5 [Article] Please help me to find this paper :( Shippers' Transport Efficiency: The Balance Between Required and Available Capacity(self) 6 [Article] [Heinonline] Trusts in Mixed Legal Systems: A Challenge to Comparative Trust Law - Michael Milo and Jan Smits(self) 4 [Article] [Heinonline] Non-Variation Clause - A Further Postscript(self) 4 [Article] [Heinonline] Force Majeure and Hardship Under The Unidroit Principles of International Commercial Contracts - Joseph M Perillo(self) 4 [Article] [Heinonline] The Enforcement of an Oral Pactum de non Petendo Where a Contract Contains a Non-Variation Clause - Tukishi Manamela(self) 4 [Article] [Brill] Joint Development of Offshore Oil and Gas Resources in the South China Sea by John Abrahamson(self) 2 [BOOK] Med School Confidential: A Complete Guide to the Medical School Experience: By Students, for Students(self) 4 [Book] [Bloomsbury] The Hague Trusts Convention: Scope, Application and Preliminary Issues - Jonathan Harris(self) 4 [Article] The UNIDROIT Principles and the Arbitral Tribunals - Fabio Bortoli(self) 2 [Article] The Effects of Transcranial Direct Current Stimulation (tDCS) on Idiopathic Hypersomnia: A Pilot Study(self) 4 [Book] [Bloomsbury] The South China Sea Arbitration Toward an International Legal Order in the Oceans by Yoshifumi Tanaka(self) 1 [book] International Law Commission and Future of Int. 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An anthology of articles on disk recording from the pages of the Journal of the Audio engineering society Vol. 1-Vol. 28 (1953-1980). 1(self) 1 [Book] Cityscapes of Modernity: Critical Explorations by David Frisby(self) 1 [Book] Art and the Senses | Edited by Francesca Bacci and David Melcher(self) 1 [eBook] Mastering A&P with Pearson eText(self) 1 [Book] Emotionen: Eine Einführung für beratende, therapeutische, pädagogische und soziale Berufe(self) 3 [article] Conceptualizing Behavior Disorders in Terms of Resistance to Intervention(self) 1 [ARTICLE] 'Hegel, Hinduism, and Freedom', Merold Westphal, The Owl of Minerva, Volume 20, Issue 2, Spring 1989, Pages 193-204(self) 1 [Book] Machine Learning in Chemistry(self) 1 [Book] Youth and media(self) 7 1 [Article] The Beneficial Effect of Physical Exercise on Inflammatory Makers in Older Individuals Endocr Metab Immune Disord Drug Targets. 2020 Jun 6. Pablo Gómez-Rubio, Isabel Trapero(self) 2 [Article] On the Determination of the Number, Size, Spacing, and Volume Fraction of Spherical Second-Phase Particles from Extraction Replicas(self) 5 [Book] Remington and Klein's Infectious Diseases of the Fetus and Newborn Infant 8th Edition by Christopher Wilson Victor Nizet Yvonne Maldonado Jack Remington Jerome Klein(self) 1 [Other] (Monthly Newspaper in France) Le Monde Diplomatique (English Edition) June 2020.(self) 1 [Other] (Monthly Newspaper in France) Le Monde Diplomatique (English Edition) May 2020.(self) 1 [BOOK] Crime and Markets - Vincenzo Ruggiero(self) 2 [Book] The Search for Meaning by Dennis Ford(self) 1 [Book] The Acts of Jesus: What Did Jesus Really Do?(self) 1 [Chapter] Gustav Mahler, the Wunderhorn years: chronicles and commentaries Vol. 2 -- pp. 408-410(self) 4 [Article] [Heinonline] 2 old Articles from the African Journal of International and Comparative Law(self) 4 [ARTICLE] 'Ways of Prediction, Ways of Rhetoric' Philippe-Joseph Salazar, Philosophy & Rhetoric Vol. 50, No. 4 (2017), pp. 390-408(self) 1 [Article] [Needs Digitizing] Wells, J. C. (1986). A standardized machine-readable phonetic notation. In Conference Publication No. 258. International Conference on Speech Input / Output; Techniques and Applications, 24–26 March 1986. London: Institute of Electrical Engineers, 134–137.(self) 4 [Book] (BRILL) Indian Diaspora: Voices of the Diasporic Elders in Five Countries(self) 1 [BOOK] 'Hegel, freedom, and modernity' by Merold Westphal, 1992(self) 1 [Supplement] Panza MJ, Graupensperger S, Agans JP, Doré I, Vella SA, Evans MB. Adolescent sport participation and symptoms of anxiety and depression: a systematic review and meta-analysis. Journal of sport and exercise psychology. 2020 May 21;42(3):201-18.(self) 2 [Article] Cooley at al. (2019). Complex intersections of race and class: Among social liberals, learning about White privilege reduces sympathy, increases blame, and decreases external attributions for White people struggling with poverty(self) 4 [Book] [Brill] Resolving Conflicts in the Law : Essays in Honour of Lea Brilmayer(self) 1 [Book] Master Medicine: General and Systematic Pathology 3rd Edition(self) 4 [book] Islamic Societies to the Nineteenth Century - A Global History by Ira M. 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ERA - Edinburgh(self) 3 [Article] belated: interruption(self) 4 [Article] Reusable and Recyclable Graphene Masks with Outstanding Superhydrophobic and Photothermal Performances(self) 8 [Article] Randomized Algorithms in Number Theory(self) 4 [Book] The Routledge Companion to Digital Humanities and Art History(self) 5 [Article] Regulatory cell therapy in kidney transplantation (The ONE Study): a harmonised design and analysis of seven non-randomised, single-arm, phase 1/2A trials by Sawitzki et al.(self) 0 1 [Book] Asian Freedoms: The Idea of Freedom in East and Southeast Asia (Cambridge), eds. David Kelly & Anthony Reid(self) 2 [Article] Local Mitochondrial ATP Production Regulates Endothelial Fatty Acid Uptake and Transport, by A. Ibrahim N. Yucel B. Kim Z. Arany(self) 4 [Chapter] Modeling Liquid–Liquid Extraction for Critical Elements Separations: An overview, (Chukwunwike O. Iloeje, 2020).(self) 6 [Article] Electrical stimulation in white oyster mushroom (Pleurotus florida) production, by I. Roshita, K. M. P. Nurfazira, C. Shi Fern, and M. S. Nur Ain(self) 1 [Book] Screen Adaptation: Impure Cinema by Deborah Cartmell and Imelda Whelehan(self) 4 [Book] Earth’s Insights (Callicott 1997)(self) 1 [Book] Viscosity of Pure Organic Liquids and Binary Liquid Mixtures 2017(self) 2 [BOOK] Needed: A comprehensive etymological dictionary of the Hebrew language for readers of English(self) 1 [Book] Hydrothermal chemistry of zeolites(self) 5 [Chapter] 2 chapters from A History of the United States Author: Philip Jenkins 3. Expansion and Crisis, 1825–65 6. Expansion and Crisis, 1825–65(self) 4 [Chapter] 8. The Fall of Actually Existing Socialism Authors: Prof. Geoffrey Swain, Dr. Nigel Swain(self) 5 [article] Sci-Hub didn't work for this article so I hope someone could help me !(self) 4 [Book] Evil Men, James Dawes(self) 1 [Chapter] from the book The Versailles Settlement Peacemaking after the First World War, 1919-1923 by Alan Sharp chapter 2. The Paris Peace Conference chapter 3. The League of Nations(self) 2 [Book] Macroeconomics(self) 1 [Article] "Eleutherna, the Orthi Petra Necropolis: Slewn by the Iron" by Nicholas Chr. Stampolidis.(self) 3 [Book] Contemporary Linguistics(self) 4 [Article](http://www.eurekaselect.com/137993/article)(self) 1 [Article](http://www.eurekaselect.com/137993/article)(self) 3 [Book] Chemistry: An Introduction to General, Organic, and Biological Chemistry(self) 1 [BOOK] Mastering Chemistry eBook(self) 3 [Book] The Oxford Handbook of Sovereign Wealth Funds(self) 1 [Book] "Marx, Marxism and Utopia" by Darren Webb (2000)(self) 5 [Article] "Law and Society", by Joachim J. Savelsberg, Lara L. Cleveland, in Oxford Bibliographies in Sociology(self) 2 [BOOK] Encouraging Pro-Environmental Behaviour - What Works, What Doesn't, and Why (2019)(self) 1 [BOOK] ''Guide for the economic design of circular metal silos'' by J.M. Rotter(self) 3 [BooK](JSTOR) The Evolved Apprentice: How Evolution Made Humans Unique by Kim Sterelny(self) 13 [Article] Matthews, Graham 2020 Pandemic, recession...: Capitalism is a Sick System. Green Left Weekly 1257, 2020.(self) 1 [BOOK]A comprehensive etymological dictionary of the Hebrew language for readers of English(self) 1 [Article] Sound Levels in Nursing Homes by Laura L. Joosse(self) 1 [Book] China Upside Down: Currency, Society, and Ideologies, 1808–1856 by Man-houng Lin(self) 3 [Book] The SAGE Handbook of Propaganda (2019)(self) 1 [BOOK] 'Lacan and Religion', by Aron Dunlap, Routledge, 2016(self) 2 [Book] Making It in the Market: Richard Ney's Low-Risk System for Stock Market Investors(self) 1 [Book] Comprendre les langues romanes(self) 1 [book] Derecho romano clásico, Betancourt(self) 6 [Book] The Oxford Handbook of Information Structure (2016)(self) 1 [book] pls help me find Physiotherapy in mental health and psychiatry(self) 4 [Article] Denationalization by Sir John Fischer Williams(self) 1 [BOOK] Statistical Methods for the Social and Behavioural Sciences - A Model-Based Approach (David B. Flora)(self) 1 [ARTICLE] Care as a Political Concept by Joan C. 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The Tier H Tier List

So, I'm sure most of you have heard of the Ultimate Discord Crafting Tier List, a tier list of every single card in the game made by members of this subreddit's Discord server and organized by Justini1212. This tier list sorted the cards in PvZ Heroes by two categories, Playability and Flexibility.
The tier list is pretty nice, and the format is useful for checking whether cards are good or not. However, the tier list is already exactly a year old, and very outdated. Even though there have been no updates to the game, new decks have been discovered, and many cards like Cro-Magnolia and Vegetation Mutation are no longer accurate on the list.
The Tier 1 Tier List (which I actually helped to make) attempted to fix these problems, but at this point, that tier list is also outdated. In addition to this, it does not contain every card (we seem to have somehow missed a few while making the list), and many people felt that a lot of the card ratings were a bit weird, like Savage Spinach being rated at B Playability.
Justini has talked about how he wants to organize a second Discord tier list, but at the moment the channel where things like that are organized currently has a different project going on, and it is likely that it will be a long time before another tier list is even started. So, I decided to make my own tier list to help PvZH players know which cards are good to craft or recycle.
Now, obviously if this tier list was made by only me it would likely be filled with mistakes and my own personal bias, but it was not. I took a lot of the card ratings from the Ultimate Discord Crafting Tier List and the Tier 1 Tier List (mentioned above), and I also took feedback from experienced PvZ Heroes players on the Discord server. I decided to name this list "The Tier H Tier List", replacing the 1 in "The Tier 1 Tier List" with H because H is my favourite letter.
Like the other tier lists mentioned above, this tier list is based on two main criteria:

Category 1: Playability

How good is the card in the decks it fits in?
S: Best of the best. The card should probably get nerfed in the state it's currently in because it's just that good. You're going to play it all the time in the decks where it works.
A: Very strong. Not something you'd see nerfed, but still a very strong card that you want to play every time.
B: Good. A very strong option in the decks, but it can theoretically be gone without for one reason or another.
C: Decent. It can be worth playing, but there are reasons to drop it as well.
D: Bad. It's really not worth playing, though it at least has some merit one way or the other.
F: Terrible. There's absolutely no reason to play this card.

Category 2: Flexibility

How many decks can this fit in?
S: This is a good option in basically any deck of the class. Top tier crafting material.
A: This is a good option in at least 3 different decks.
B: This is a good option in at least 2 different decks.
C: This is a build around card that itself enables a deck, but doesn't really fit into anything else.
D: This is a good option in only one deck.
F: This card just doesn't have a deck where it fits in, either because it's just that outclassed by other cards for the deck it wants to be in, or because it wants to be part of a deck that simply doesn't exist.
Finally, since there are two key factors that these criteria do not cover, there are two extra modifiers that can be added onto each rating:
*: This is a tech card, and can move up or down significantly depending on whether or not you run into what it counters a lot.
#: This is a budget card, and moves up in the respective category if your resources are limited.
The list is sorted by flexibility, then by playability. Cards in the same tier are sorted by the order they appear in the game (so sorted by class, then cost, then name)
Without further ado, here is the tier list: https://1drv.ms/x/s!At0QUD8Co5MTlXqTPyjOmQFBZ4Fq
I put the tier list into an Excel file not only because you can copy-paste the list into your own spreadsheet if you want to sort it differently, but also because this makes it easier to edit. If you think I made an obvious mistake on some of the cards, leave a comment on this post and I might change it. If you still want the list in text form for some reason, here it is:

S Tier Flexibility

Galacta-Cactus - S
Bananasaurus Rex - S
Snapdragon - S
Ketchup Mechanic - S
Area 22 - S
Interstellar Bounty Hunter - S
Space Cowboy - S
Jugger-Nut - A
Blooming Heart - A
Berry Blast - A
Bonk Choy - A
Apple-Saucer - A
Quickdraw Con Man - A
Line Dancing Zombie - A

A Tier Flexibility

Tricarrotops - S
Garlic - A
Red Stinger - A
Black-Eyed Pea - A
Split Pea - A
Rotobaga - A
Astrocado - A
Cyborg Zombie - A
Teleportation Zombie - A
Genetic Experiment - A
Going Viral - A
Surprise Gargantuar - A
Elderberry - B#
Grow-Shroom - B
Moonwalker - B
Disco Dance Floor - B
Imposter - B
Fishy Imp - B

B Tier Flexibility

Corn Dog - A
Spikeweed Sector - A
Gatling Pea - A
Bog of Enlightenment - A
Supernova Gargantuar - A
Cool Bean - B*
Arm Wrestler - B#
Sumo Wrestler - B#
Sweet Pea - B
Lima-Pleurodon - B
Shellery - B
Sportacus - B
Dark Matter Dragonfruit - B
Lil' Buddy - B
Wing-Nut - B
Biodome Botanist - B
Extinction Event - B
Synchronized Swimmer - B
Loudmouth - B
Teleport - B
Wormhole Gatekeeper - B
Disco-Naut - B
Moon Base Z - B
Black Hole - B
Zombology Teacher - B
Zombie King - B
Fire Rooster - B
Pogo Bouncer - B
Poppin' Poppies - C
Lurch for Lunch - C
Regifting Zombie - C

C Tier Flexibility (Enables Decks)

Pecanolith - A
Vegetation Mutation - A
Onion Rings - A
Gadget Scientist - A
Headhunter - A
Headstone Carver - A
Captain Flameface - A
Three-Nut - B
Cro-Magnolia - B
Zombot Drone Engineer - B
Aerobics Instructor - B
Flag Zombie - B
Zombie Coach - B
Toxic Waste Imp - B
Mixed-Up Gravedigger - B
Astro-Shroom - C
Potted Powerhouse - C
Jelly Bean - C
Zookeeper - C
Ancient Vimpire - C
Team Mascot - C
Primeval Yeti - C
Cat Lady - D
Trickster - D
Valkyrie - D
Flamenco Zombie - D
Imp Commander - D

D Tier Flexibility

Haunted Pumpking - A
Plant Food - B#
Monkey Smuggler - B#
Forget-Me-Nuts - B
Shamrocket - B
Imitater - B
Cheese Cutter - B
Hover-Goat 3000 - B
Neutron Imp - B
Imp-Throwing Imp - B
Raiding Raptor - B
Tricorn - C#
Alien Ooze - C#
Chimney Sweep - C#
Hail-a-Copter - C#
Bungee Plumber - C#
Healthy Treat - C#
Rolling Stone - C#
Smoke Bomb - C#
Shroom for Two - C
Wild Berry - C
Veloci-Radish Hunter - C
Zapricot - C
Sonic Bloom - C
Clique Peas - C
Muscle Sprout - C
Apotatosaurus - C
Laser Cattail - C
Rescue Radish - C
Snake Grass - C
Primal Sunflower - C
Twin Sunflower - C
Magnifying Grass - C
Mustache Monument - C
Rocket Science - C
Unlife of the Party - C
Exploding Fruitcake - C
Quasar Wizard - C
Binary Stars - C
Jurassic Fossilhead - C
Cosmic Sports Star - C
Landscaper - C
Zombot Battlecruiser 5000 - C
Ice Pirate - C
Excavator Zombie - C
Trapper Zombie - C
Zombot Plank Walker - C
Wall-Nut - D
Banana Bomb - D
Admiral Navy Bean - D
Bird of Paradise - D
Eyespore - D
Sage Sage - D
Cosmic Flower - D
Goat - D
Fraidy Cat - D
Nibble - D
Zombie Yeti - D
Primordial Cheese Shover - D
Leprechaun Imp - D
Beam Me Up - D
Fun-Dead Raiser - D
Gargantuar Mime - D
Kitchen Sink Zombie - D
Barrel of Deadbeards - D
Meteor Z - D
Sugary Treat - D
Zombie's Best Friend - D
Disco Zombie - D
Planetary Gladiator - D
Knockout - D
All-Star Zombie - D
Intergalactic Warlord - D
Undying Pharaoh - D
Ducky Tube Zombie - D

F Tier Flexibility

Guacodile - B
Blockbuster - C*#
Primal Peashooter - C*#
Plantern - C#
Tough Beets - C#
Fire Peashooter - C#
Mars Flytrap - C#
Hot Date - C
Health-Nut - C
Marine Bean - C
Pear Cub - C
Banana Launcher - C
Turquoise Skull Zombie - C
Cryo-Yeti - C
Sting Bean - D#
Pismashio - D#
Pea-Nut - D#
Pea Pod - D#
Skyshooter - D#
Whipvine - D#
Cattail - D#
Cosmoss - D#
Morning Glory - D#
Bloomerang - D#
Power Flower - D#
Snorkel Zombie - D#
Surfer Zombie - D#
Kite Flyer - D#
Rodeo Gargantuar - D#
Mini-Ninja - D#
Space Pirate - D#
Stealthy Imp - D#
Photosynthesizer - D
Primal Potato Mine - D
Steel Magnolia - D
Cosmic Nut - D
Body-Gourd - D
Puff-Shroom - D
Gloom-Shroom - D
Half Banana - D
Party Thyme - D
Torchwood - D
Flourish - D
Moonbean - D
Typical Beanstalk - D
Banana Split - D
Spyris - D
Vanilla - D
Carrotillery - D
Shrinking Violet - D
Whack-a-Zombie - D
Aloesaurus - D
Cob Cannon - D
Dog Walker - D
Energy Drink Zombie - D
Hunting Grounds - D
Killer Whale - D
Pied Piper - D
Total Eclipse - D
Mondo Bronto - D
Gargantuar-Throwing Gargantuar - D
Interdimensional Zombie - D
Cosmic Scientist - D
Pool Shark - D
Parasol Zombie - D
Grave Robber - D
Trapper Territory - D
Zombot's Wrath - D
Zombie Middle Manager - D
Cone Zone - D
Buried Treasure - D
Graveyard - D
Laser Base Alpha - D
Zombie High Diver - D
Unthawed Viking - D
Poison Mushroom - F#
Poison Ivy - F#
Grape Responsibility - F
Potato Mine - F
Small-Nut - F
Cactus - F
Gardening Gloves - F
Grave Buster - F
Sea-Shroom - F
Water Chestnut - F
Hibernating Beary - F
Primal Wall-Nut - F
Pumpkin Shell - F
Spineapple - F
Force Field - F
Mirror-Nut - F
Prickly Pear - F
Starch-Lord - F
Doom-Shroom - F
Grizzly Pear - F
Smackadamia - F
Gravitree - F
Loco Coco - F
Soul Patch - F
Wall-Nut Bowling - F
Button Mushroom - F
High-Voltage Currant - F
Hot Lava - F
Reincarnation - F
Veloci-Radish Hatchling - F
Buff-Shroom - F
Fireweed - F
Seedling - F
Shelf Mushroom - F
Berry Angry - F
Cosmic Mushroom - F
Invasive Species - F
Mushroom Grotto - F
Mushroom Ringleader - F
Punish-Shroom - F
Strawberrian - F
Molekale - F
Pair of Pears - F
Pair Pearadise - F
Petal-Morphosis - F
Pineclone - F
Sergeant Strongberry - F
Sour Grapes - F
Transfiguration - F
Atomic Bombegranate - F
Bluesberry - F
Electric Blueberry - F
Lava Guava - F
Sizzle - F
Cherry Bomb - F
Dandy Lion King - F
Poison Oak - F
Grapes of Wrath - F
Kernel Corn - F
Banana Peel - F
Peashooter - F
Sweet Potato - F
Umbrella Leaf - F
Cabbage-Pult - F
Coffee Grounds - F
Doubled Mint - F
Lily of the Valley - F
Pea Patch - F
Captain Cucumber - F
Cosmic Pea - F
Fertilize - F
Grape Power - F
Repeater - F
The Podfather - F
Re-Peat Moss - F
Savage Spinach - F
Plucky Clover - F
Pod Fighter - F
The Red Plant-It - F
Bamboozle - F
Super-Phat Beets - F
Espresso Fiesta - F
Iceberg Lettuce - F
Lily Pad - F
Snowdrop - F
Weenie Beanie - F
Cosmic Bean - F
Grave Mistake - F
Lightning Reed - F
Pear Pal - F
Snow Pea - F
Sow Magic Beans - F
Chilly Pepper - F
Go-Nuts - F
Mayflower - F
Planet of the Grapes - F
Spring Bean - F
Bean Counter - F
Leaf Blower - F
Navy Bean - F
Winter Squash - F
Witch Hazel - F
Jolly Holly - F
Jumping Bean - F
Melon-Pult - F
Shooting Starfruit - F
Smoosh-Shroom - F
Threepeater - F
Brainana - F
Sap-Fling - F
Winter Melon - F
The Great Zucchini - F
Bellflower - F
Kernel-Pult - F
Sunflower - F
Fume-Shroom - F
Pepper M.D. - F
Sun-Shroom - F
Water Balloons - F
2nd-Best Taco of All Time - F
Jack O' Lantern - F
Mixed Nuts - F
Solar Winds - F
Sunflower Seed - F
Sunnier-Shroom - F
Venus Flytrap - F
Chomper - F
Heartichoke - F
Lawnmower - F
Metal Petal Sunflower - F
Sun Strike - F
Venus Flytraplanet - F
Briar Rose - F
Squash - F
Laser Bean - F
Smashing Pumpkin - F
Tactical Cuke - F
Three-Headed Chomper - F
Toadstool - F
Astro Vera - F
Cornucopia - F
Secret Agent - F
Skunk Punk - F
Yeti Lunchbox - F
Haunting Ghost - F
Haunting Zombie - F
Squirrel Herder - F
Dolphin Rider - F
Vimpire - F
Vitamin Z - F
B-flat - F
Cosmic Yeti - F
Kangaroo Rider - F
Overstuffed Zombie - F
Sneezing Zombie - F
Locust Swarm - F
Smashing Gargantuar - F
Vengeful Cyborg - F
Deep Sea Gargantuar - F
King of the Grill - F
Maniacal Laugh - F
Nurse Gargantuar - F
Octo Zombie - F
Zombot 1000 - F
Cardboard Robot Zombie - F
Mustache Waxer - F
Paparazzi Zombie - F
Cell Phone Zombie - F
Cryo-Brain - F
Evolutionary Leap - F
Transformation Station - F
Brain Vendor - F
Duckstache - F
Electrician - F
Gentleman Zombie - F
Medulla Nebula - F
Trick-or-Treater - F
Zom-Blob - F
Drum Major - F
Mad Chemist - F
Mountain Climber - F
Thinking Cap - F
Triplication - F
Copter Commando - F
Pirate's Booty - F
Portal Technician - F
Shieldcrusher Viking - F
Wizard Gargantuar - F
Bad Moon Rising - F
Zombot Dinotronic Mechasaur - F
Backup Dancer - F
Loose Cannon - F
Mystery Egg - F
Tennis Champ - F
Conga Zombie - F
Cuckoo Zombie - F
Final Mission - F
Newspaper Zombie - F
Space Ninja - F
Abracadaver - F
Exploding Imp - F
Fireworks Zombie - F
Gizzard Lizard - F
Jester - F
Unexpected Gifts - F
Cakesplosion - F
Cosmic Dancer - F
Orchestra Conductor - F
Stupid Cupid - F
Tanklyosaurus - F
The Chickening - F
Foot Soldier Zombie - F
Frankentuar - F
Gargantuar-Throwing Imp - F
Hippity Hop Gargantuar - F
Imp-Throwing Gargantuar - F
Disco-Tron 3000 - F
Gas Giant - F
Gargantuar's Feast - F
Baseball Zombie - F
Camel Crossing - F
Conehead - F
Escape Through Time - F
Gargologist - F
Leftovers - F
Terrify - F
Turkey Rider - F
Celestial Custodian - F
Lost Colosseum - F
Trash Can Zombie - F
Weed Spray - F
Bonus Track Buckethead - F
Buckethead - F
Medic - F
Stompadon - F
Chum Champion - F
Monster Mash - F
Screen Door Zombie - F
Coffee Zombie - F
Defensive End - F
Ra Zombie - F
Knight of the Living Dead - F
Wannabe Hero - F
Swabbie - F
Imp - F
Zombie Chicken - F
Barrel of Barrels - F
Dr. Spacetime - F
Frosty Mustache - F
Hot Dog Imp - F
Swashbuckler Zombie - F
Backyard Bounce - F
Cosmic Imp - F
Smelly Zombie - F
Barrel Roller Zombie - F
Firefighter - F
Tomb Raiser Zombie - F
Blowgun Imp - F
Walrus Rider - F
Cursed Gargolith - F
Zombot Aerostatic Gondola - F
Zombot Sharktronic Sub - F
Zombot Stomp - F
submitted by kevinlel to PvZHeroes [link] [comments]

MAME 0.216

MAME 0.216

With the end of November in sight, it’s time to check out MAME 0.216! We’ve addressed the reported issues with last month’s bgfx update, and made a whole lot of little improvements to MAME’s internal user interface. In particular, setting up controls should be easier, and several issues affecting macOS users with non-English number format settings have been fixed. Some of the issues caused bad settings to be written to INI files. If you still don’t see the filter list panel on the system selection menu, try removing the ui.ini file.
This month, we’re able to present two unreleased 1970s prototypes from Italian developer Model Racing: their internal code names are Cane and Orbite. With the assistance of former Model Racing employees, the source code was extracted from the original disks. These games are incomplete, but they provide a unique look into early CPU-based arcade development. Game & Watch titles continue to be emulated, with the addition of Mario The Juggler, and the panorama screen Mickey Mouse and Donkey Kong Circus games in this release.
This release brings GameKing emulation to MAME. The system-on-a-chip used in this low-cost, low-resolution hand-held console from the early 2000s has been identified and emulated. Games for the colour-screen GameKing III are also playable. Acorn BBC Micro emulation has been re-worked to support internal expansion boards, and a number of additional peripherals are now available. ZX Spectrum emulation has been enhanced with better open bus read behaviour and support for two Miles Gordon Technology peripherals.
Of course, these are just the highlights. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

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